
Thij Vesser
D4RK M00N The Bastion
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Posted - 2016.03.13 00:31:24 -
[1] - Quote
I'm having this problem for the last couple weeks. For me, the socket close doesn't happen unlessI have an instance of Firefox or chrome open. I'm good until I open an out of game browser. I'll get a socket closed between 3 to 10 minutes after a browser opens.. It won't drop all characters out of game if I have several of them logged in. That part seems random. Ive been using Opera as an out of game browser all day and did the have any issues all all. I'm on comcast, and hard wired to the router. I haven't tried to duplicate the problem on wifi, but I will this evening |

Thij Vesser
Legion of Mayhem
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Posted - 2016.07.12 11:29:00 -
[2] - Quote
I've been having this problem since a patch in December 2015. I just had a socket closed, so I thought I would check to see if any progress has been made on this issue. Looks like no help from CCP, but here's my experience and how I resolved it:
I was getting random socket closed issues with between 1 and 5 clients running at a time. Usually only one or two clients would close, the others would stay open. After a time, I figured out that my socket closed error was directly related to out of game browsers, and especially certain web sites.
I tested Opera, Firefox, Chrome, IE, & Edge, and all browsers caused the socket closed problem. I haven't found a pattern to the websites that cause it but if I have a browser open, and I'm bouncing from site to site, I WILL eventually get a socket closed error. News websites seem to cause problems the most for me, particularly when browsing to a lot of different sites from a news aggregator like DrudgeReport or Google News. I think this happens because the more different sites I visit, the greater chance I have of landing on one that causes the conflict.
I rarely to never have socket closed errors if I have a browser open and only have zKillboard or DOTLAN open. As soon as I get bored and browse to random sites, my game will eventually stop responding but keep rendering, and then throw a socket closed error.
Most importantly, I have discovered that if I have no browser open and no browser process running at all in task manager, I won't get a socket closed, ever.
This is frustrating. I can't use a browser on a second monitor anymore, can't copy and paste from the game easily, but at least my client is no longer dropping the connection and separating me from my fleets. I just set up a laptop beside me to browse.
Eve Online is the only application that I use that has this connectivity problem. I can't replicate the problem during browser use on any other game or program that connects to a remote server.
Hopes this helps for some of you.
TL;DR - Try closing all browser processes while the game is connected. Works for me
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